Guides

Outland System

2016-09-21 23:40:12

[Intro]

Since the land was discovered, a fierce battle erupted among the lands. War seems to perpetuate throughout and various peoples have begun their efforts to colonize the land. However, there is no one ruler as of yet. Who will conquer the land and claim the vast and exceedingly valuable resources as their own?

 

1. Outland Requirements

1.1 Before entering the Outland contest, Guild Leaders will need to spend 500,000 Guild Wealth to enroll their guilds. Guilds may then join outland events the following day. Event duration is based on months. One event session consists of 3 real life months. After a session ends, the system will redistribute all Guilds and parties and reset all posts. Guild Leaders should use Guild Wealth to enroll their Guilds in the events on the 1st day of January, April, July and October.

 

2. Outland Matching Rules:

2.1 The system will match guilds from the same server group into teams based on Guild Battle Rating and the number of enrolled guilds. Each team has 4 parties with each party including at least 2 guilds.

2.2 When outland events have started for any given month, guilds that enroll midway will join the party with the lowest Battle Rating.

2.3 When outland events for a month start, if a guild is dismissed midway, all guild members from that guild will be removed from the party.

 

3. Entering Outland

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Wartune - Combine some of your favorite features from multiple game genres.Wartune - Combine some of your favorite features from multiple game genres.

Players may click the "Outland" button at the top of the screen, or use the Outland portal in Cloud City to enter. The Outland portal will become red when Post Grab or the Central Crystal War is underway.

 

4. Outland Panel

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4.1 Players can see 5 continents on the Outland map. At the very beginning, four parties occupy the continents at each of the four corners, as well as an equal part of the middle continent.

4.2You may click a continent to enter. Check images below to see how it looks upon entering a continent:

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Wartune - Combine some of your favorite features from multiple game genres.

 

① Outland Adventure: Solo adventure. Read [7. Outland Adventure] for gameplay info.

② Outland Post: Every party may fight other parties to occupy posts. Posts affect daily outland rewards. Read [5.1 Event Reward] for more info.

③  Owning Party & Post Number

④Central Crystal War: Entry for the Central Crystal War. Read [6. Central Crystal] for more info.

⑤Event Time: Hover your mouse over the icons to check event times for Central Crystal War and Post Grab.

 

4.3 Upon entering the outland, the world chat will be changed to the outland chat. When you speak in the outland chat, players from the same team and same party will be able to see.

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4.4 Each continent has 12 posts. You may click the crystal icon on the Central Continent to enter Central Crystal War.

 

5. Post Grab

5.1 Event Rewards

Outland Crystals will be distributed based the number of posts occupied by each party. You may collect outland rewards every day by clicking the icon at the top of the outland screen.

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Reward Icon:

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5.2 Declare War

When Post Grab unlocks, Guild Leaders in a party may declare war on an adjacent post. Each party can only declare war 2 times. Players may click a post that is being contested to join. When two parties are at war, members from both parties can only join their own party's faction. Other parties can only join the party with fewer people. Each faction can have up to 30 players. 5 minutes before the Post Grab ends, players can no longer join.

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5.3 Battlefield

Post Grab participants will be sent to the battlefield as shown below:

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5.3.1.1 The attacking party and defending party point bars can be seen at the top of the battlefield. The first party to earn full points or the party with more points when time runs out wins.

5.3.1.2 Players may enter the battlefield 3 minutes before to prepare themselves for the battle. But they can only wait on the two sides of the battlefield and cannot enter the post during this time.

5.3.1.3 There are 9 posts on the battlefield. Both parties can kill enemies or occupy posts to earn points. Having more occupied posts will accelerate the increase rate for points.

5.3.1.4 Players may click nearby posts to move around, but they cannot move to the enemy base. Players may attack an enemy post or a neutral post and can defend their own posts. A successful attack will help a party occupy a post.

5.3.1.5 There is a 14 second cooldown after each move.

5.3.1.6 If an enemy post is not guarded by anyone, it will be automatically occupied by the attacking party. If a post is guarded when a party attacks, one of the defenders will fight back. If no defenders are available, the attacking party will automatically occupy the post.

5.3.1.7 Defeated players will revive in the base.

 

6. Central Crystal

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6.1 Central Crystal Reward

Players may collect Outland Crystals from the Central Crystal. The party that occupies the Central Crystal will have an extra attempt to collect Outland Crystals.

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6.2 Central Crystal War

6.2.1 Players participate in the Central Crystal War as a party unit. There are 4 spots on the event panel, a spot for each party. Each party can attack the other 3 parties. Each party member launches attacks on their own; attacks consume a certain amount of Energy.

6.2.2 Players can see a [Bless] icon on their party's info panel and an [Attack] icon on other enemy parties'. Players can click the [Bless] icon to open the blessing panel.

6.2.3 The number of remaining defenders, Party Points and Point Rankings will be displayed on the party info panel.

6.2.4 There will be 4 event rounds every day. All parties will be ranked based on points. Points will be reset after a round ends. The party that wins first on the Point Rankings will occupy the Central Crystal by default the following day.

 

6.3 Bless

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6.3.1 During the event, parties may obtain bonuses from Attack and Defense Blessings.

6.3.2 Use Attack Blessing once to increase ATK and HP for own party's attackers by 1%. Use Defense Blessing once to increase ATK and HP for own party's defenders by 1%.

6.3.3 Blessings have a limit of 500%. When the limit is hit, players can no longer bless.

 

6.4 Defense

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6.4.1 At the top right of the event screen, the Four Generals' situation and number of remaining defenders will be displayed. The Four Generals will appear one by one when at 75%, 50%, and 25% or when only 1 defender left. Other members are arranged randomly.

6.4.2 When Party A attacks Party B, B's defending team members will strike back according to the arranged sequence. When a defending team successfully strikes back, its members' individual attributes (Blessing Attributes + Four Generals Attributes) will be reduced. The reduced percentage will be shown below the Four Generals' icons.

6.4.3 When the defending party's defenders are defeated, a Defending NPC will show up and stay until the battle round ends.

 

6.5 Defending Team

Defending forces can be divided into Defending Teams and Four Generals.

6.5.1 The Defending Team consists of party members. When a player's status shows “Defending,” it means that the member has yet to attack or be defeated. When it shows "Defeated," the member has been defeated and cannot attack anymore. The status will be reset following each battle round.

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6.5.2 The Guild Leader or Asst. Guild Master can appoint 4 members to be the Four Generals. When the Four Generals are in a defensive state, they will be granted extra attribute bonuses (the bonuses will expire when they launch an attack). Other guild members can see the Four Generals but cannot change them.

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6.6 Energy

6.6.1 The Energy limit relates to character level. Lvl. 80 and below players can have up to 100 Energy, Lvl. 80+ players can have up to 300, and players who have finished class advancement up to 600.

6.6.2 Energy will recover at various intervals. Players below Lvl. 80 recover 20 Energy every hour, Lvl. 80+ players 50, and players who have finished class advancement 100. Energy will not increase any more when limit is reached. Players can hover their mouse over Energy to view details.

6.6.3 Players can also use Balens to recover Energy. But they cannot recover Energy when their Energy limit has been reached.

6.6.4 Attacking other guilds and blessing will consume a certain amount of Energy.

 

6.7 Point Rules

6.7.1 Use Attack and Defense Blessings to obtain corresponding amounts of points.

6.7.2 Successfully defeat another guild to get 2% of that Guild's Points. Defeat the enemy guild's Four Generals to obtain extra points. When 2% of the defeated guild's points is less than 200, the successful guild will only get 200 points.

6.7.3 Parties will be ranked in real time based on Party Points. Players can check the rankings on the event panel. At the end of each round, rewards will be issued based on Party Points. Settlement rewards for the day will be issued after the final round for the day ends.

 

7. Outland Exploration

Prologue: This previously undiscovered land is overflowing with resources. However, it is also home to a multitude of ferocious beasts and terrain... Do you dare proceed?

 

7.1 There is a Outland Exploration entrance at the corner of continent. Players can spend Exploration Points to enter.

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7.2 Outland Exploration is like a maze. Players can only move along certain routes. After encountering an intersection, players should decide which direction to move. After encountering a dead end, players must turn around and return the same way.

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7.3 The 3 die at the bottom of the screen will roll and randomly display numbers 1-6. Players will take steps according to the number rolled. It costs Exploration Points every time players roll a die.

 

7.4 Players can use Balens (Bound Blaens excluded) to replenish Exploration Points. Players will not be able to replenish Exploration Points when the amount of Exploration Points hits the limit of 600.

 

7.5 Random events may occur:

7.5.1 Wartune - Combine some of your favorite features from multiple game genres. Hero Event: Encountering a monster. Defeat the monster for rewards. Failure gives no reward.

7.5.2Wartune - Combine some of your favorite features from multiple game genres.  Discover Treasure: Randomly receive one item.

7.5.3 Wartune - Combine some of your favorite features from multiple game genres. Find the Scholars: Randomly receive one item.

7.5.4 Wartune - Combine some of your favorite features from multiple game genres. Guide: Randomly teleports you to an exploration spot.

7.5.5Wartune - Combine some of your favorite features from multiple game genres.  Outland Crystal Altar: Receive Outland Crystals.

7.5.6Wartune - Combine some of your favorite features from multiple game genres.  Haunted Graveyard: You lose 50% HP.

7.5.7Wartune - Combine some of your favorite features from multiple game genres.  Treasure Thief: Defeat Treasure Thief to receive rare items. Failure gives no reward.

Players may exit Outland Exploration at any time. But when they enter again, they must spend Exploration Points and the map will be refreshed.

 

8. Outland Event

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Wartune - Combine some of your favorite features from multiple game genres.

 

Click the Outland Event icon at the right top of the main outland screen for all outland events. There are 3 regular outland events: Central Crystal War, Post Grab andOutland Exploration as well as 3 time limited events. Players can see them when these events are available.

1. Outland Event Day: During the event, Energy consumed in the Central Crystal War is halved. (Includes energy used for Blessings and attacks.)

2. Post Grab Day: During the event, Post Grab attempts increase by 1.

3. Adventure Day: Exploration Points used to roll die are halved. (100 Exploration Points are still required to enter Outland Exploration.)

 

9. Outland Shop

Players can use Outland Crystals to exchange for items in the Outland Shop which is located in the Outland panel.

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